EDUCATION
Bachelor of Science: Digital Media and Virtual Production – Philadelphia, PA
Drexel University – Expected Graduation: June 2028
Dean’s List – 2023, 2025
RELEVANT COURSEWORK
- Animation I and II
 - Intro to Virtual Production
 - Digital Tools, Imaging for Immersive Media, Immersive Production Lab II
 - Computer Graphics Imagery I
 - Design I for Media
 - Realtime Visualization, Previsualization
 - Intro to Web Development
 
TECHNICAL SKILLS
Maya: Animation / Modeling / Rendering
Unreal Engine: Rigging / Sequencing / Composition
Adobe Animate: Frame-by-Frame Animation / Stop Motion / Tweening
Agisoft Metascape: Photogrammetry / Mesh Conversion / Coverage Capture
Adobe Substance 3d Painter: Texturing / Rendering
EXPERIENCE
Newpoint Strategies – Philadelphia, PA
Animation & Marketing – September – March 2025
- Designed characters in Adobe Illustrator and rigged them in Adobe Animate
 - Created 2d puppet animations in Adobe Animate based on scenarios the company provided
 - Created graphics with Canva to market the company on social media
 
PROJECTS
Final Project – Digital Imaging For Immersive Media – Philadelphia, PA
Drexel University – March 2024
- Created a 3d model of a Nintendo Switch in Maya
 - Textured this model in Substance Painter
 
Final Project – Immersive Production Lab II – Philadelphia, PA
Drexel University – June 2025
- Tasked to create a minute-long animation using mocap
 - Animated a scene in which a bright-eyed spelunker explores a lush cave, as an eyeless beast stalks behind in pursuit
 - Constructed the scene in Unreal Engine, with custom camera cuts, lighting, sound, and keyframing. The central character was rigged with mocap data
 
Final Project – Digital Tools For Immersive Media – Philadelphia, PA
Lead 3D Designer – November to December 2023
- Formulated the premise for a first-person walkthrough game in Unreal Engine, where a player would explore a maze-like dungeon, guided by text inputs
 - Composed all text inputs, written to guide the player in the direction of one specific outcome
 - Constructed the game’s setting (lighting, scenery, etc) from scratch using Unreal starter content
 - Facilitated additional set design, instructing a partner on other potentially useful assets and incorporating the most apt of her findings into the scene layout
 - Managed sound design, amassing and incorporating appropriate ambient and event audio with custom collision boxes and action blocking