Resume

EDUCATION

Bachelor of Science: Digital Media and Virtual Production – Philadelphia, PA

Drexel University – Expected Graduation: June 2028

Dean’s List – 2023, 2025

RELEVANT COURSEWORK

  • Animation I and II 
  • Intro to Virtual Production 
  • Digital Tools, Imaging for Immersive Media, Immersive Production Lab II
  • Computer Graphics Imagery I 
  • Design I for Media
  • Realtime Visualization, Previsualization
  • Intro to Web Development

TECHNICAL SKILLS

Maya: Animation / Modeling / Rendering 

Unreal Engine: Rigging / Sequencing / Composition 

Adobe Animate: Frame-by-Frame Animation / Stop Motion / Tweening 

Agisoft Metascape: Photogrammetry / Mesh Conversion / Coverage Capture 

Adobe Substance 3d Painter: Texturing / Rendering

EXPERIENCE

Newpoint Strategies – Philadelphia, PA

Animation & Marketing – September – March 2025

  • Designed characters in Adobe Illustrator and rigged them in Adobe Animate
  • Created 2d puppet animations in Adobe Animate based on scenarios the company provided
  • Created graphics with Canva to market the company on social media

PROJECTS

Final Project – Digital Imaging For Immersive Media – Philadelphia, PA

Drexel University – March 2024

  • Created a 3d model of a Nintendo Switch in Maya
  • Textured this model in Substance Painter

Final Project – Immersive Production Lab II – Philadelphia, PA

Drexel University – June 2025

  • Tasked to create a minute-long animation using mocap
  • Animated a scene in which a bright-eyed spelunker explores a lush cave, as an eyeless beast stalks behind in pursuit
  • Constructed the scene in Unreal Engine, with custom camera cuts, lighting, sound, and keyframing.  The central character was rigged with mocap data

Final Project – Digital Tools For Immersive Media – Philadelphia, PA

Lead 3D Designer – November to December 2023

  • Formulated the premise for a first-person walkthrough game in Unreal Engine, where a player would explore a maze-like dungeon, guided by text inputs
  • Composed all text inputs, written to guide the player in the direction of one specific outcome
  • Constructed the game’s setting (lighting, scenery, etc) from scratch using Unreal starter content
  • Facilitated additional set design, instructing a partner on other potentially useful assets and incorporating the most apt of her findings into the scene layout
  • Managed sound design, amassing and incorporating appropriate ambient and event audio with custom collision boxes and action blocking